How to play
Everything you need to go from first steps to Champion.
The basics
- Move with WASD / arrow keys, interact with E, open the map, bag and quest log from the HUD.
- Walk into wild monsters to start a turn-based battle. Weaken them, then throw a capture whip to add them to your team.
- Type matchups decide battles: 12 elemental types, each strong and weak against others — check the Encyclopedia before a tough fight.
- Monsters gain experience, learn moves and evolve at set levels. A team holds six; the rest wait in your PC.
- Talk to quest-givers in the Verdania village square for rewards, buy potions and whips at shops, and heal at hosts.
- Play with friends: host a shared world from the lobby — you'll see each other roam, chat with T, fight the same wilds and trade monsters.
Score & ranking
Your trainer card tracks lifetime battles, wins and captures, and computes a score from your collection, team levels, trainers beaten, worlds visited, legendaries owned and medals — from Bronze up to Diamond tier. That score feeds the site leaderboard.
The worlds
Verdania
wild levels 3–7The green heartland where every journey begins — meadows, dense forest, a village square with quest-givers, and a winter strip with an igloo village at its edge.
Tidegrove Isle
wild levels 8–13A palm-fringed island reached by boat, with twin piers, a harbour town, offshore isles and sun-glinting seas.
The Emberwastes
wild levels 14–22A volcanic badland of basalt, lava rivers and rising embers. Fire monsters thrive where nothing else does.
The Cinderdepths
wild levels 22–30A lava cave beneath the Emberwastes, home to the strongest wilds in the deep — and a legendary said to sleep in its lair.
Inside the Lighthouse
no wilds / specialA five-floor climbable lighthouse on Tidegrove, plank floors and lamplight all the way to the top.
The Colosseum
no wilds / specialA golden-hour sand arena off the Verdania plaza. Beat four rising challengers to claim the Champion medal.
Heaven
no wilds / specialA paradise realm above the clouds, unlocked by charming the legendary Whiteon. Winged pups play among rising motes of light.
The Tower of Heaven
wild levels 20–26A five-floor combat climb through hostile wilds — Draco the Fallen waits at the top.
Dracania
wild levels 28–34Draco's obsidian kingdom: a dark waste of spires and shadow-legion wilds, and the villain's throne at its far end.
The White Mountain
wild levels 15–20A snowbound forest maze carved by a single S-shaped trail, climbing past aggressive wilds to Whylem, the ice golem.