How to play

Everything you need to go from first steps to Champion.

The basics

Score & ranking

Your trainer card tracks lifetime battles, wins and captures, and computes a score from your collection, team levels, trainers beaten, worlds visited, legendaries owned and medals — from Bronze up to Diamond tier. That score feeds the site leaderboard.

The worlds

Verdania

wild levels 3–7

The green heartland where every journey begins — meadows, dense forest, a village square with quest-givers, and a winter strip with an igloo village at its edge.

Tidegrove Isle

wild levels 8–13

A palm-fringed island reached by boat, with twin piers, a harbour town, offshore isles and sun-glinting seas.

The Emberwastes

wild levels 14–22

A volcanic badland of basalt, lava rivers and rising embers. Fire monsters thrive where nothing else does.

The Cinderdepths

wild levels 22–30

A lava cave beneath the Emberwastes, home to the strongest wilds in the deep — and a legendary said to sleep in its lair.

Inside the Lighthouse

no wilds / special

A five-floor climbable lighthouse on Tidegrove, plank floors and lamplight all the way to the top.

The Colosseum

no wilds / special

A golden-hour sand arena off the Verdania plaza. Beat four rising challengers to claim the Champion medal.

Heaven

no wilds / special

A paradise realm above the clouds, unlocked by charming the legendary Whiteon. Winged pups play among rising motes of light.

The Tower of Heaven

wild levels 20–26

A five-floor combat climb through hostile wilds — Draco the Fallen waits at the top.

Dracania

wild levels 28–34

Draco's obsidian kingdom: a dark waste of spires and shadow-legion wilds, and the villain's throne at its far end.

The White Mountain

wild levels 15–20

A snowbound forest maze carved by a single S-shaped trail, climbing past aggressive wilds to Whylem, the ice golem.